The objective of AECbytes VendorHub is to provide AEC professionals with a comprehensive "at-a-glance" listing of AEC technology solutions and services grouped into related categories. All vendors in the AEC space have the opportunity to participate in AECbytes VendorHub and list their products and/or services for a nominal fee.
Please use the links on the left to browse through the solutions and services in different categories. You can also see the latest news from the participating vendors highlighted below.
Hope you find VendorHub a useful resource for finding relevant products and services more easily and keeping updated on their significant developments.
New Video Case Study: Hear how MNS Engineers uses the EADOC Capital Project Management system for 24/7 access to all project documents and communications including RFIs, submittals, daily logs, change orders, and more.
MNS Engineers uses EADOC to coordinate entire project teams and client stakeholders with immediate access to project information from any location. Centralizing project data and communications increases collaboration and accountability, reduces the review time for RFIs and submittals, and allows the project team to minimize the time and expense of manually handling and tracking physical documents.
Twinmotion Case study: Pim van den Broek
See what a very creative Twinmotion user in The Netherlands has done using this revolutionary software.
Pim van den Broek used Twinmotion for the "Domela Nieuwenhuis" project in Amsterdam. This was a piece of wasteland where a church had stood and it was now being considered for development by the municipality. They were looking for a landmark which would revert to the old church, but in a modern design and with a modern function. The firm of Pim van den Broek that was commissioned for the project used Twinmotion because it enabled them to quickly produce a clear image of the concept, with. visualizations and animations that gave all parties a clear idea of the possibilities of the space. The process took only two days, from the first idea until the final renderings and animations.